Independent scaling options for multi-monitor setupsīone System Improved for Game Development Support for scaling many UI elements for HiDPI and large-screen displays Predictive corrective morph sculpting that works after deformers with built-in driver/driven controller.Supports converting sculpt animation keyframes to Endomorphs.Non-linear interpolation of sculpt animation keyframes.Pen pressure support for brush size, strength and hardness (Windows only).Fully-multithreaded sculpting using all available CPU cores.Metamorphic is a multipurpose animatable mesh sculpting and vertex map manipulation plug-in for LightWave 3D® 2019 that works in Layout, and takes full advantage of the new capabilities of the modifier stack.Solvers are included that allow for fluid simulation and smoke and fire effects. The tool kit allows for live Constructive Solid Geometry (CSG) operations, grid filtering including level set tracking, smoothing, dilation and erosion. You can now create OpenVDB grids from meshes, particles, and even the shape primitive distance estimator. New for LightWave 3D® 2019 is a set of node tools that allow OpenVDB content creation. LightWave 3D® 2018 introduced the ability to import and render an OpenVDB fog volume. The Material Tools Group has been updated with new nodes to support this capability. There is access to Fresnel Functions, Material Components and Material Integrators. The ability to pull materials apart and build them to your tastes is new to LightWave 3D® 2019. Easily revisit FBX files via workspaces.Build LightWave 3D® assets from many FBX files.Add to existing FBX files from Layout and Modeler.Interactively choose what to import / export and how. Work with industry standard FBX data on a whole new level via the new Interchange Bridge.The bridge uses NewTek's proven NDI® network discovery mechanism for easy automatic configuration, and can be limited to single project use in Unreal, or installed as a general plugin for use in all Unreal projects. Multiple LightWave seats are able to connect to the same Unreal Editor simultaneously to enable real-time collaboration between artists. LightWave 3D® enters the Real-Time Age for interchange with this workflow link between the Unreal Engine and LightWave 3D®, focusing on LightWave driving Unreal changes iteratively. Real-time Collaborative LightWave™ to Unreal Engine This complete out-of-the-box 3D animation solution now offers real-time collaborative 3D interactivity through a bridge to Unreal Engine. The software is affordable, complete, easy to learn and use and well established as one of the leading 3D systems on the market for producing beautiful photo-real renders as well as incredible anime. NewTek LightWave 3D® makes it possible for anyone to become a 3D artist and animator.
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